Here’s #4 in my Ukiyo Heroes series. Enjoy!
Please follow my tumblr - I’m doing these all summer!
Also, you can get sneak peeks of upcoming designs by joining the Facebook group:
Here’s #4 in my Ukiyo Heroes series. Enjoy!
Please follow my tumblr - I’m doing these all summer!
Also, you can get sneak peeks of upcoming designs by joining the Facebook group:
I love paper lanterns. So soft and pretty
(via hightechjd)
I died xD
(Source: pleatedjeans, via akuriko)
A Little Bit On The Epic Gaming Room Side: This perfect gamer cave belongs to 16bitghost. Dude basically owns every console which makes his life pretty much 100% more fulfilling than yours.
Here’s a 12-minute tour of the pad:(via Geekologie)
OOH!
Wow, that’s cool!
(Source: albotas)
Girly Geeky Nails FTW! Couldn’t help taking pictures once I realized my super awesome manicure matched my LE pink PS3 controller.
I want a fireplace so I can get this!!
Zelda Fireplace Art
Custom sizes to fit your non-working/decorative fireplace available at James Bit.
(via hightechjd)
ESO was recently announced and covered in the latest issue of GameInformer. People are either really excited or really upset depending on what they expect from the series. Reading the comments on various articles made me think of a previous conversation I had with my neighbor about why I didn’t think an online Elder Scrolls was possible, but how it totally could be, depending on the circumstances.
These are my ideas for what I think would make a successful ESO, and why I think it will never happen.
I think part of what makes Elder Scrolls so amazing is the vibrant open world and everyone that is in it. The characters may have generic dialogue but the story created in and out of every town and cave and conversation drives home the fact that you are in charge. It feels like a living, breathing thing because of the vastness of each world. In order for an ESO to bring this quality, it would need to be an ever-expanding, free roaming universe. Everything would need to be open and modifiable. Sure, it could be scripted to a certain degree, but you would need something crucially important: Story Tellers. Most people don’t want to create a world, they just want to be in it, save it, or rule it.
To me, a perfect ESO would have not just character classes, but story classes. In other words, you could pick whether to be a quest giver or receiver, the hero or the bard, the person who guards the dungeon or rules the town as a final boss. It would require very heavy, very real in-game RPGing. You chose to rule the town. That is your only job. You get defeated, the guy who killed you takes your place. Someone steals your items and you can flag down the next man to go kill the thief. Purely random and unscripted. You get to re-spawn as whatever you’d like to be…probably no one, and work your way back to the top. You’d start at the beginning every single time and build your character they way you wanted.
Sure, there would be people who would be happy to create the quests, but I think they would be a minority in a game where previous players had always been the hero. But you can’t always be the hero.
MMO’s, as they are now, are too cookie-cutter, I feel, to become an authentic Elder Scrolls experience. Hopefully, I’m wrong. It looks gorgeous :-)
May Giveaway: Legend of Zelda merch + Sale
Hey fellow tumblrers & tumblrettes, this month I’ll be giving away three of my LoZ fanart merchandise to three lucky winners. As a bonus, I’ll be having a sale on Hylian Shield and Full Heart Container necklaces in my shop for the duration of the giveaway.
Prizes
- First draw: Rosewood box inlaid with the Hylian crest
- Second draw: Full Heart Container necklace
- Third draw: Hylian Shield necklace
Rules
- Reblog this post once
- Likes/follows do not count
- Giveaway ends May 12th, Saturday at 10pm PST
- Winner will be announced and contacted on Sunday
It’s dangerous to go alone, reblog this!
(via gamefreaksnz)